I am in the mines and just getting a crash … ( before going deeper)
Updating GPU drivers now
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LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)
StarTrekGame_Win64_Shipping!FD3D11DynamicRHI::CreateComputeShader_RenderThread()
StarTrekGame_Win64_Shipping!FD3D11DynamicRHI::RHICreateShaderResourceView()
StarTrekGame_Win64_Shipping!FD3D11DynamicRHI::CreateShaderResourceView_RenderThread()
StarTrekGame_Win64_Shipping!FGlobalDynamicReadBuffer_AllocateInternal<13,float>()
StarTrekGame_Win64_Shipping!FGlobalDynamicReadBuffer::AllocateFloat()
StarTrekGame_Win64_Shipping!FNiagaraRenderer::TransferDataToGPU()
StarTrekGame_Win64_Shipping!FNiagaraRendererSprites::PrepareParticleRenderBuffers()
StarTrekGame_Win64_Shipping!FNiagaraRendererSprites::GetDynamicMeshElements()
StarTrekGame_Win64_Shipping!FNiagaraSceneProxy::GetDynamicMeshElements()
StarTrekGame_Win64_Shipping!FSceneRenderer::GatherDynamicMeshElements()
StarTrekGame_Win64_Shipping!FSceneRenderer::ComputeViewVisibility()
StarTrekGame_Win64_Shipping!FDeferredShadingSceneRenderer::InitViews()
StarTrekGame_Win64_Shipping!FDeferredShadingSceneRenderer::Render()
StarTrekGame_Win64_Shipping!FRendererModule::RenderPostResolvedSceneColorExtension()
StarTrekGame_Win64_Shipping!FViewUniformShaderParameters::operator=()
StarTrekGame_Win64_Shipping!FRHICommand<FRHICommandTransferTextures,FRHICommandTransferTexturesString857>::ExecuteAndDestruct()
StarTrekGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
StarTrekGame_Win64_Shipping!RenderingThreadMain()
StarTrekGame_Win64_Shipping!FRenderingThread::Run()
StarTrekGame_Win64_Shipping!FRunnableThreadWin::Run()